Extract and rebuild game archives, convert supported audio assets, and inspect common Wii U formats.
FORMAT EXTRACTORS AND CONVERTERS
Woolly Tools
Tools for the formats used by Yoshi’s Woolly World and related Nintendo assets.
First-time setupThe WebAssembly tools are starting. Reload the page if they remain unavailable.
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BULK GAME EXTRACTOR
Extract everything at once
Upload one archive, supported game file, or folder. Replit keeps the original folder paths and checks code → content → meta, extracting nested files in place. GFA and SARC/Yaz0 archives are unpacked, RPX/RPL becomes ELF and C++ output, BSON/MSBT become JSON, BFSEQ event data and MSBP project tables are exported, BFFNT sheets and metadata are extracted, GTX/BFLIM become PNG, and BFSAR/BARS/BFGRP audio libraries are expanded before supported audio becomes WAV or MP3. The result is one ZIP with the same directory structure.
Files are uploaded to Replit and processed in temporary storage, then deleted after download or 30 minutes. Upload allowance: 16 GiB upload and 18 GiB temporary data. Image/audio conversions replace their source; BFLYT and BFLAN keep their originals and gain raw-section exports; BFSAR resolves named audio assets and recursively opens nested BFWAR wave archives before converting supported streams to WAV. MAPBIN is exported as editable structured JSON while its original stays in place. Unsupported or failed files stay unchanged and are listed in the report. BNTX is not decoded here; native audio loop metadata may not survive conversion. This does not convert a game executable into a playable web game.
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RPX / RPL TO C++
Convert an RPX
Upload an RPX or RPL file. Replit decompresses it to ELF, translates supported PowerPC blocks to C++ files, and returns one ZIP. This converter is also included in “Extract everything.”
Generated C++ is translated source, not a playable game; unsupported blocks are reported in the ZIP.
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ARCHIVE TO FILES
Extract a GFA
Choose a .gfa archive. WoollyTools will unpack its files and bundle them into a ZIP download.
No archive selected
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FILES TO ARCHIVE
Create a GFA
Select a folder of extracted game files and rebuild it as a Good-Feel archive.
No folder selected
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BFRES TO FILES
Extract a BFRES
Extract indexed BFRES subfiles and convert FTEX textures to GTX/PNG. FMDL model payloads are exported raw; OBJ/glTF geometry conversion is not available yet.
No archive selected
Model data is exported raw; full 3D mesh reconstruction is not included.
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GTX TO PNG
Extract a GTX
Decode supported Wii U GTX texture formats and download the images as PNG files.
No texture selected
Uses the supplied GTX Extractor in your browser. First use downloads the Python runtime; your texture stays on your device.
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BFLIM TO PNG
Extract a BFLIM texture
Decode supported Wii U GX2 BFLIM formats to PNG in your browser. The file stays on your device and the original texture metadata is included in the ZIP.
No BFLIM file selected
Uses the included GTX Extractor GX2 decoder. Unsupported BFLIM encodings are reported; they are not converted to placeholder images.
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BFLYT LAYOUT SECTIONS
Split a BFLYT layout
Export the Wii U Cafe layout header and each top-level section as a raw file. JSON also extracts text-pane strings and summarizes pane names, visibility, transforms, and dimensions; this does not render or edit the layout.
No BFLYT file selected
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BFLAN ANIMATION SECTIONS
Split a BFLAN animation
Export the Wii U Cafe animation header and each top-level section as a raw file. JSON includes animation names, frame ranges, groups, textures, pane/tag summaries, and supported track keyframes. This does not preview or edit animations.
No BFLAN file selected
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MAPBIN LEVEL EDITOR
Edit a MAPBIN file
Open and edit the complete level tree as structured JSON, then rebuild a MAPBIN file in your browser. All ten node types and versioned fields are supported; the source file stays on your device.
No MAPBIN file selected
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BARS SOUND ARCHIVE
Extract a BARS library
Extract named AMTA metadata and embedded Wii U audio assets. Supported waves and streams continue through to WAV; unknown payloads are kept as raw data and reported.
Read the BFGRP INFO references and FILE payloads, then recursively convert supported embedded audio. The original archive and unrecognized payloads are retained.
Extract the bounded DATA event stream and any LABL section. This is sequence code, not rendered audio; producing WAV requires its sound bank and a compatible synthesizer.
In one run, read the INFO references and FILE pool, extract named audio assets, open nested BFWAR wave archives, and convert supported BFWAV tracks to WAV. The original archive stays in the ZIP.
BFSAR uploads are processed in temporary Replit storage. BFWAV and supported stream files are converted to WAV in the same run. Sequence/label files such as .bfseq, .seq, and .labl are data, not standalone audio; rendering them requires matching sound banks and wave samples. Unsupported audio containers are kept and listed in the report.
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BFWAR WAVE ARCHIVE
Extract a BFWAR library
Unpack the wave table and embedded BFWAV/BCWAV files. Supported Wii U waves are converted to WAV in the same run; the archive and a wave manifest are included in the output ZIP.
Read labeled MSBT messages and export text, message IDs, sections, and raw bytes for tagged entries as JSON. Also included in “Extract everything.” Limit: 128 MiB.
No MSBT file selected
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BFFNT FONT DATA
Extract a BFFNT font
Export font metrics and character maps as JSON, keep each original texture sheet, and decode supported Wii U font-sheet formats to PNG. Also included in “Extract everything.”
No font file selected
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GAME AUDIO CONVERTER
Convert game audio
Batch-convert supported Nintendo game audio and common audio files to WAV, FLAC, MP3, or OGG. BFWAV is decoded with vgmstream; conversion runs on Replit and returns a ZIP.
No audio files selected
Uploads are temporary (512 MiB per file, 2 GiB total). Originals are not included in this ZIP. Loop markers and format-specific metadata may not carry over.
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BFWAV TO WAV
Convert a BFWAV file
Decode a Wii U Cafe BFWAV sound file with vgmstream and download the PCM audio as WAV. Also included in “Extract everything.”
No BFWAV file selected
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PRIVATE SERVER FILES
Saved extractions
Access is shared: anyone with the passphrase can view, download, and delete these saved ZIPs.
Local processing
Standalone GFA, BSON, MSBT, BFFNT, BFRES, GTX, BFLIM, BFLYT, and BFLAN tools run in your browser. SARC/SZS, BFSAR, BFWAR, BARS, BFGRP, BFSEQ, MSBP, RPX, and bulk extraction upload files to Replit for temporary processing.
Rust-powered
Uses the gfarch Rust library that powers Tangle's GFA handling.
Made for modding
Start with extraction and repacking. More Yoshi-specific editors can come later.
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WOOLLYTOOLS WORKSPACE
Private file access
Enter the shared passphrase to show saved extractions. The public extractors remain available.